video game

15 02, 2015

About Level of Detail (LOD) in Game

By |February 15th, 2015|Game Art Theory & Practice|1 Comment

The idea of “Level of Detail”, or LOD for short, is an important topic in computer graphics as it is one of the key optimization strategy that would help your 3D graphical program, such as video game to run faster and reliably rendered across all the new and old hardware (think of the framerate in graphic rendering pipeline).

28 04, 2014

Principles of 3D Modelling for Games

By |April 28th, 2014|Game Art Theory & Practice|5 Comments

3D modelling is a creative act in which it uses computer to make digital copies of everyday things, such as vehicles, machinery parts and so forth, for the purpose of visualization, communication and replication (for 3D printing).  The practice of 3D modelling is […]

6 12, 2013

Collider & Pivot Point Issues in Mecanim (Unity3d)

By |December 6th, 2013|Game Animation, Unity3D|2 Comments

Have you ever try out this tutorial for setting up a controllable locomotion in Unity3D with much success? If yes, I am glad to hear that. If not, just read on!
This article is basically a follow up from my last written tutorial about […]

22 11, 2013

Game Animation with Unity 4 – Mecanim

By |November 22nd, 2013|Game Animation, Unity3D|0 Comments

In this post, I would like to share with you the quickest workflow for getting your game character into Unity. The walk-through aims to help you for being a character design developer to prototype your 3D character with a controllable-locomotion, and showcase it […]