video game art for programmer

1 05, 2014

How to reference a reference?

By |May 1st, 2014|Game Art Theory & Practice|0 Comments

In the Principles of Game Art Modeling, I have postulated the necessity of having visual references when you are extending parts of your target audiences’ world into the digital realm.  The referred extended realm can be in all sort of form; it could […]

20 12, 2013

Texturing a Sci-Fi Wall Panel with Adobe Photoshop

By |December 20th, 2013|Game Texturing|6 Comments

Need an idea for texturing a science fiction (Sci-Fi) wall panel? Then, do check out this game texturing tutorial which I had created earlier. Through this "one-step-at-a-time" YouTube tutorial, you will learn the essential workflow for how to effectively create a digital texture with Adobe Photoshop.

22 11, 2013

Game Animation with Unity 4 – Mecanim

By |November 22nd, 2013|Game Animation, Unity3D|0 Comments

In this post, I would like to share with you the quickest workflow for getting your game character into Unity. The walk-through aims to help you for being a character design developer to prototype your 3D character with a controllable-locomotion, and showcase it […]