The Art of 3 Point-Light

By |November 20th, 2014|Game Art Theory & Practice|2 Comments

The workflow for setting up a 3 Point-Light in 3D environment is actually quite straightforward, as the positioning of the lights are all depended to the camera’s render view. In fact, you need to nail down the framing of your composition first before setting up the light, and always remember to lock your 3D camera after you have decided on its viewing angle, aspect ratios and pixel resolution (e.g., HD720 in the render settings etc).