Autodesk Maya

15 02, 2015

About Level of Detail (LOD) in Game

By |February 15th, 2015|Game Art Theory & Practice|1 Comment

The idea of “Level of Detail”, or LOD for short, is an important topic in computer graphics as it is one of the key optimization strategy that would help your 3D graphical program, such as video game to run faster and reliably rendered across all the new and old hardware (think of the framerate in graphic rendering pipeline).

28 06, 2014

How to make (or fake a) terrain in Autodesk Maya?

By |June 28th, 2014|Game Modeling Techniques|0 Comments

There are many different ways to craft a terrain and the choice of a given method is entirely subjected to the requirements of a project and its targeted visual output. Should the visual requirement of a terrain is meant for cinematic playback (e.g. 4K Resolution), then the terrain would need the highest level of details that a production pipeline could provide. To create such highly detailed terrain, the workflow is going to be very complex as the process to replicate a nature environment that can stand for close-up shots is tough!

12 06, 2014

How to Rename an Imported Model in Autodesk Maya?

By |June 12th, 2014|Autodesk Maya & Maya LT|4 Comments

“…I am having problems to rename all my imported game assets in Maya. No matter how many times I tried to delete and change the instance name via the channel box, it just won’t budge; there is this prefixed naming convention that just […]

26 05, 2014

How to Detect Topological Flaw in Polygon Mesh?

By |May 26th, 2014|Game Modeling Techniques|0 Comments

From the last article, I have briefly discussed about the topological requirement and the types of topology error that commonly found in a 3D game model. Then, there comes a string of questions from my fellow students:

“How do we detect these mentioned topological flaws […]

22 11, 2013

Game Animation with Unity 4 – Mecanim

By |November 22nd, 2013|Game Animation, Unity3D|0 Comments

In this post, I would like to share with you the quickest workflow for getting your game character into Unity. The walk-through aims to help you for being a character design developer to prototype your 3D character with a controllable-locomotion, and showcase it […]