3D game art

15 02, 2015

About Level of Detail (LOD) in Game

By |February 15th, 2015|Game Art Theory & Practice|1 Comment

The idea of “Level of Detail”, or LOD for short, is an important topic in computer graphics as it is one of the key optimization strategy that would help your 3D graphical program, such as video game to run faster and reliably rendered across all the new and old hardware (think of the framerate in graphic rendering pipeline).

1 05, 2014

How to reference a reference?

By |May 1st, 2014|Game Art Theory & Practice|0 Comments

In the Principles of Game Art Modeling, I have postulated the necessity of having visual references when you are extending parts of your target audiences’ world into the digital realm.  The referred extended realm can be in all sort of form; it could […]

28 04, 2014

Principles of 3D Modelling for Games

By |April 28th, 2014|Game Art Theory & Practice|5 Comments

3D modelling is a creative act in which it uses computer to make digital copies of everyday things, such as vehicles, machinery parts and so forth, for the purpose of visualization, communication and replication (for 3D printing).  The practice of 3D modelling is […]

20 12, 2013

Texturing a Sci-Fi Wall Panel with Adobe Photoshop

By |December 20th, 2013|Game Texturing|6 Comments

Need an idea for texturing a science fiction (Sci-Fi) wall panel? Then, do check out this game texturing tutorial which I had created earlier. Through this "one-step-at-a-time" YouTube tutorial, you will learn the essential workflow for how to effectively create a digital texture with Adobe Photoshop.

14 11, 2013

Game Texture Creation Workflow with Adobe Photoshop

By |November 14th, 2013|Game Texturing|5 Comments

In this post, I am going to show you an example for how to create a high quality game texture with Adobe Photoshop without using any photographic-textures.  This is not a step-by-step “copy-cat” style of tutorial, but rather snapshots of an achievable digital workflow. You […]