Game Art Workbook

Texturing a Sci-Fi Wall Panel with Adobe Photoshop

By |December 20th, 2013|

Need an idea for texturing a science fiction (Sci-Fi) wall panel? Then, do check out this game texturing tutorial which I had created earlier. Through this "one-step-at-a-time" YouTube tutorial, you will learn the essential workflow for how to effectively create a digital texture with Adobe Photoshop.

Mobile Mesh Viewer for Android [Prototype version 0.2]

By |December 7th, 2013|

I had this idea back in the late 2009: to build a 3D object viewer that works outside the DCC tools where it would enable 3D game artisans to evaluate other artisan’s game model without fuss.
To realize the idea, I enrolled myself into […]

Collider & Pivot Point Issues in Mecanim (Unity3d)

By |December 6th, 2013|

Have you ever try out this tutorial for setting up a controllable locomotion in Unity3D with much success? If yes, I am glad to hear that. If not, just read on!
This article is basically a follow up from my last written tutorial about […]

Game Animation with Unity 4 – Mecanim

By |November 22nd, 2013|

In this post, I would like to share with you the quickest workflow for getting your game character into Unity. The walk-through aims to help you for being a character design developer to prototype your 3D character with a controllable-locomotion, and showcase it […]

Game Texture Creation Workflow with Adobe Photoshop

By |November 14th, 2013|

In this post, I am going to show you an example for how to create a high quality game texture with Adobe Photoshop without using any photographic-textures.  This is not a step-by-step “copy-cat” style of tutorial, but rather snapshots of an achievable digital workflow. You […]