Lin Chou, Cheng

Lin Chou, Cheng

About Lin Chou, Cheng

Lin is a Singapore based digital model maker, designer and lecturer who creates all kinds of digital arts for clients and himself. You can learn more about his works at www.linchoucheng.com
To design is to care. To teach is to learn twice.
20 12, 2013

Texturing a Sci-Fi Wall Panel with Adobe Photoshop

By |December 20th, 2013|Game Texturing|6 Comments

Need an idea for texturing a science fiction (Sci-Fi) wall panel? Then, do check out this game texturing tutorial which I had created earlier. Through this "one-step-at-a-time" YouTube tutorial, you will learn the essential workflow for how to effectively create a digital texture with Adobe Photoshop.

7 12, 2013

Mobile Mesh Viewer for Android [Prototype version 0.2]

By |December 7th, 2013|Design & Development|0 Comments

I had this idea back in the late 2009: to build a 3D object viewer that works outside the DCC tools where it would enable 3D game artisans to evaluate other artisan’s game model without fuss.
To realize the idea, I enrolled myself into […]

6 12, 2013

Collider & Pivot Point Issues in Mecanim (Unity3d)

By |December 6th, 2013|Game Animation, Unity3D|2 Comments

Have you ever try out this tutorial for setting up a controllable locomotion in Unity3D with much success? If yes, I am glad to hear that. If not, just read on!
This article is basically a follow up from my last written tutorial about […]

22 11, 2013

Game Animation with Unity 4 – Mecanim

By |November 22nd, 2013|Game Animation, Unity3D|0 Comments

In this post, I would like to share with you the quickest workflow for getting your game character into Unity. The walk-through aims to help you for being a character design developer to prototype your 3D character with a controllable-locomotion, and showcase it […]

14 11, 2013

Game Texture Creation Workflow with Adobe Photoshop

By |November 14th, 2013|Game Texturing|5 Comments

In this post, I am going to show you an example for how to create a high quality game texture with Adobe Photoshop without using any photographic-textures.  This is not a step-by-step “copy-cat” style of tutorial, but rather snapshots of an achievable digital workflow. You […]